STELLAR OPS // USCM DIVISION

MINING FIELD MANUAL

v2.0 // CLASSIFIED — CREW EYES ONLY

Crew Role Assignment

4 PERSONNEL
OPERATION STRUCTURE
ROLE DUTIES COUNT
MINER Scan, extract, load ore at deposit sites ×3
TRANSPORTER Collect ore, transport to refinery, sell for aUEC ×1
PROFIT SHARE MODEL
  • > Miners retain 100% of ore mined — no split until cargo is SOLD at refinery
  • > Transporter earns 15% of total refined value per trip as transport fee
  • > Remaining 85% split equally among all 4 crew members
  • > Share paid out automatically when hauler confirms sale at refinery terminal

Miner — Role Manual

EXTRACTION SPECIALIST
OPERATIONAL

Ground Mining

LAND VEHICLE / LANDED SHIP
REQUIRED EQUIPMENT — GROUND

RSI Ursa Rover

TRANSPORT + PLATFORM
SEATS2 SPEEDFAST CARGONONE MININGEXTERNAL ONLY
Fast, agile rover. Use for travelling between sites. Pair with a Prospector or Mole for actual extraction.

Tumbril RØSTRO

MINING VEHICLE / DEDICATED
SEATS1 SPEEDMEDIUM CARGONONE MININGBUILT-IN LASER
Dedicated mining vehicle. Requires the mining module attachment. Smaller scale but great for solo operations near caves.

MISC Prospector

LANDED SHIP / EXTRACTION
SEATS1 LANDINGYES CARGO32 SCU MININGBUILT-IN LASER
Can land on planetary surfaces and mine directly. Best used landed — no flight while mining. Slow but high yield.

Argo Mole

LANDED SHIP / HIGH-VOLUME
SEATS3 LANDINGYES CARGO96 SCU MINING3× LASERS
Can land on large flat surfaces. High ore capacity. Requires landing zone clearance — not viable on rough terrain.
GROUND MINING — STEP-BY-STEP
  1. 01
    PLAN YOUR SITE

    Ground mining works best at known surface deposits. Research locations before departure — use your ship's scanning package in orbit to identify promising areas before landing. Best moons for ground mining:

    DAYMAR YELA ABERDEEN ARIEL

    Use the ship's surface scanner (V key in flight) to ping the ground below while in low orbit — coloured blips indicate surface ore deposits
  2. 02
    LAND YOUR SHIP / DEPLOY YOUR ROVER

    Set down on flat, stable ground near your target deposit. Use your ship's PAD (Public Access Dock) or find a clear landing zone. If using a rover, land your ship nearby and deploy the rover from your ship's vehicle bay (F to exit ship, approach rover, Y to enter).

    Check your proximity radar for other ships and vehicles in the area before exiting — some moons have hostile NPC traffic
  3. 03
    IDENTIFY THE ORE VEIN

    Look for visible discolouration on rock faces, cliff walls, or cave entrances. Use your handheld scanner (V in FPS mode) to confirm the ore type and concentration. For Rosto users: attach the mining module first via interactions menu (Alt + E) before activating the laser.

    HADANITE — purple/pink crystals, commonly found in cave mouths TITANIUM — red/brown discolouration in exposed rock DOLIVINE — blue-green veins in shaded areas

  4. 04
    ACTIVATE MINING LASER

    For ships (Prospector/Mole): ensure ship is landed and powered on. Activate mining mode (Alt + C). Fire laser at ore seam within 8–12m. Watch the heat gauge — release and re-engage at peak pitch for best fragment yield.

    For Rosto: ensure mining module is attached. Hold LMB to fire the mounted laser at the ore face. Same heat/pitch rules apply.

    On rough terrain, reposition your vehicle rather than overextending your laser range — maximum range is 8–12 metres
  5. 05
    COLLECT FRAGMENTS

    When a fragment breaks free it will glow and drift slowly. Walk or fly close and press Y to collect. Fragments from ground mining can scatter on sloped terrain — approach carefully to avoid losing pieces down slopes.

    Keep a mental note of fragments that drift into hard-to-reach spots — sometimes it's faster to mark the location and come back with a tractor beam than to chase them
  6. 06
    LOAD INTO TRANSPORT

    Ground-mined ore goes directly into your ship's hold (Prospector/Mole) or must be physically moved to the Transporter's cargo area. If working from a rover with no cargo, call the Transporter to your location and transfer via the cargo grid (Alt + E).

    If mining at a cave site, position the transporter as close to the cave entrance as possible — carrying ore by hand over distance is slow
  7. 07
    MONITOR ORE QUALITY

    Ground deposits can vary in concentration. Check your cargo manifest regularly. If yield-per-fragment is dropping, move to a different section of the vein or relocate to a fresh deposit. Higher concentration = more value per SCU.

GROUND MINING — ORE REFERENCE
ORE VALUE/SCU BEST LOCATION TYPE
Hadanite ~7,200 aUEC Yela, Daymar caves Manual / Ground
Titanium ~2,900 aUEC Daymar, Aberdeen Ground
Bexanite ~3,800 aUEC Yela surface Ground
Dolivine ~3,500 aUEC Aberdeen, Arial Ground

* Hadanite is the highest-value ground ore. Caves on Yela and Daymar are the primary sources.

🪨

Manual Mining

ON FOOT / CAVES
REQUIRED EQUIPMENT — MANUAL

ORE-7 "POCKET MINER"

HANDHELD MINING TOOL
WEIGHT3.5 KG POWERMODERATE FUELCELL BATTERY YIELDLOW/MEDIUM
Compact handheld laser tool. Portable but lower yield than vehicle-mounted lasers. Best for precision work in tight cave spaces. Requires battery cells (craft or buy at commodity kiosks).

ORE-8 "PALM LASER"

HANDHELD MINING TOOL / UPGRADED
WEIGHT5.0 KG POWERHIGH FUELRECHARGEABLE YIELDMEDIUM/HIGH
More powerful handheld option. Better yield per fragment. Rechargeable battery — bring a charging station or spare cells for long cave runs. Worth the extra weight.

ORESEEC "ORE SCANNER"

HANDHELD SCANNER
RANGE~50M BATT LIFE2 HOURS DISPLAYORE TYPE + CONC.
Handheld scanner for identifying deposits inside caves. Standard ship scanners don't work indoors. Essential for manual mining — don't go in without one. Also works as a ore identifier.

CHARLES O-2 / FLIGHT SUIT

PERSONAL PROTECTIVE EQUIPMENT
O2 SUPPLY60 MIN HELMETSEALED REQUIRED LIGHTHELMET MOUNT STAMINAFATIGUE SYSTEM
Sealed flight suit with helmet is mandatory underground. Caves on moons have no breathable atmosphere. Helmet light is your primary light source — bring a backup flashlight in your suit inventory. Oxygen depletes over time.
MANUAL MINING — STEP-BY-STEP
  1. 01
    GEAR UP BEFORE DEPARTURE

    Manual mining is high-risk. Check every piece of equipment before leaving your ship:

    > Flight suit — seals properly, no damage
    > Helmet — sealed, oxygen supply charged
    > ORE-7 or ORE-8 — battery charged, fuel cell loaded
    > ORESEEC Scanner — battery full, calibrated
    > Backup light source — small flashlight or flare in suit pocket
    > Wrist-mounted GPS — waypoints for returning to entrance

    Set a waypoint at the cave entrance in your Mobiglas before going in — if you get lost or your helmet light fails, this is your lifeline back
  2. 02
    NAVIGATE TO CAVE ENTRANCE

    Park your ship within visible range of the cave mouth. Mark the ship location with a waypoint. Best known cave locations:

    DAYMAR — multiple cave systems on the equator and northern latitudes YELA — extensive ice cave networks, Hadanite-rich ABERDEEN — dangerous but high-value deposits

    Approach cave entrances slowly — some caves have wildlife (Diwannes) that are territorial. Listen for audio cues before fully entering
  3. 03
    SCAN THE CAVE INTERIOR

    Once inside, switch to your ORESEEC scanner. Use it to ping the cave walls and ceiling — the scanner detects ore through rock. Look for high-concentration readings (70%+). The scanner displays ore type and estimated concentration.

    Move slowly and scan ahead before proceeding deeper. Note any branches or intersections — mark dead ends mentally or with waypoints.

    Hadanite crystals glow faintly purple under helmet UV light — even without the scanner, a faint purple glow on cave walls usually means a deposit nearby
  4. 04
    EXTRACT THE ORE

    Approach the ore seam within 3–5 metres. Hold LMB to fire your handheld laser at the ore face. Manual mining lasers have a shorter optimal range than ship-mounted units. Work in short bursts — watch the pitch indicator and the laser heat gauge.

    For dense veins, chip away at the edges first to avoid fragments embedding in surrounding rock.

    Your stamina depletes when moving and climbing in gravity. If you see a "low stamina" warning, take a short break — you move slower and mine slower when exhausted
  5. 05
    COLLECT AND PACKAGE FRAGMENTS

    Fragments from manual mining are smaller than vehicle-mined pieces. Walk over and press Y to collect into your personal inventory. Manual mining has a lower per-fragment yield but the ore concentration in cave deposits is often higher.

    Monitor your inventory capacity — you have limited personal storage. Call the Transporter to your cave entrance when you are near capacity.

    Fragments are physically smaller — they can fall into crevices and gaps in the cave floor. Bring a tractor beam tool if your ship can carry one — it helps retrieve pieces from hard-to-reach spots
  6. 06
    EXIT SAFELY

    Use your waypoint to navigate back to the cave entrance. Follow your original path — do not take unknown shortcuts. Check your oxygen supply regularly (Mobiglas > Status). If oxygen drops below 20%, exit immediately regardless of cargo status.

    If you are far from your ship and oxygen is critical, call the Transporter to the cave entrance and request emergency pickup.

    Going out of bounds (logging out) in a cave is a bad idea — you will respawn at the last station and lose any unmoved fragments. Always plan your exit before going deep
  7. 07
    OFFLOAD AT CAVE ENTRANCE

    Transfer ore to the Transporter at the cave mouth. If your Transporter cannot reach the cave entrance (rough terrain), carry the ore to the nearest accessible point and transfer there. Document the cave location for future runs.

MANUAL MINING — ORE REFERENCE
ORE VALUE/SCU BEST LOCATION NOTE
Hadanite ~7,200 aUEC Yela caves, Daymar caves Highest value manual ore
Agricium ~14,500 aUEC Yela deep caves Deep caves only — rare
Dolivine ~3,500 aUEC Aberdeen caves Common in ice caves
Astatirium ~11,800 aUEC Deep Yela, Aberdeen Deep caves only

* Manual mining is the only way to access Hadanite in caves. Hadanite is used in medical crafting and commands premium prices.

MANUAL MINING — SAFETY RULES
  • > Never enter a cave without a waypoint set at the entrance — disorientation kills in underground spaces
  • > Monitor oxygen at all times — 20% or below triggers emergency exit protocol
  • > Two-player minimum for deep cave runs — one stays near the entrance as a relay/beacon
  • > Bring backup lighting — helmet lights fail. A dead flashlight in your pocket is better than nothing
  • > Check for wildlife before entering — Diwannes and similar creatures are territorial and do not distinguish between miners and intruders
🪐

Asteroid Mining

ORBITAL / DEEP SPACE
REQUIRED EQUIPMENT — ASTEROID

Argo Mole

PRIMARY // 3-SEATER MINING VESSEL
CARGO96 SCU LASERS×3 CREW3 CLASSINDUSTRIAL
Best for organised crews. All 3 lasers fire simultaneously with 3 players — maximum extraction speed. One pilot + two gunners. Higher yield per hour than any solo option.

MISC Prospector

SOLO // SINGLE-SEAT MINING VESSEL
CARGO32 SCU LASERS×1 CREW1 CLASSINDUSTRIAL
Best solo option. Fast QT, compact, easy to handle. One player — one laser — solid consistent yield. Ideal for one or two miners working together informally.
ASTEROID MINING — STEP-BY-STEP
  1. 01
    PRE-FLIGHT CHECK

    Before leaving station, confirm: full fuel, empty cargo hold, missiles and top ammo stocked if applicable. Check current refinery prices at CRU-L5 or Arial 4 via Mobiglas > Star Broker > Refinery Prices. Prices shift — never assume last session's rates.

  2. 02
    QUANTUM TRAVEL TO MINING SITE

    Navigate to a known asteroid field. Key locations:

    CRU-L5 — Lagrange Point, massive density, largest operational site ARIAL 4 — moon with nearby belt, good for medium operations YELA BELT — asteroid belt near Yela moon, mixed ore types

    Set Quantum Drive to max. Align and QT. Expected travel: 5–15 min. Keep radar visible for inbound ships — some fields attract pirates.

  3. 03
    SCAN FOR ORE DEPOSITS

    Use scanning mode (V key) to ping the asteroid field. Coloured blips represent different ore types. Target deposits with concentration 60%+ for best yield-to-time ratio.

    YELLOW = ASTRERIUM ORANGE = BEXANITE RED = TITANIUM BLUE = DOLIVINE PURPLE = MANSTONE

    The Mole's scanning array is more sensitive than the Prospector's — you'll find denser deposits faster in a coordinated Mole group
  4. 04
    DEPLOY MINING LASER

    Switch to Mining Mode (Alt + C). Approach the asteroid to 8–12 metres. Fire mining laser (LMB hold) at the glowing ore seam. Release before the heat gauge hits red — listen for the pitch change as a guide.

    Approach asteroids slowly and circle the ore seam before committing — sometimes the densest part of the deposit is on the opposite face from your initial approach angle
  5. 05
    COLLECT FRAGMENTS

    When a fragment breaks free it glows and drifts slowly. Fly close and press Y to collect into cargo. Fragments can drift into space — keep your ship positioned between the fragment and the asteroid to catch it with thruster exhaust.

    Turn off afterburner when collecting — fragments are light and can scatter from your thruster exhaust into the void. Practice gentle approach and collection
  6. 06
    MONITOR CARGO AND PLAN OFFLOAD

    Track your cargo via the ship HUD or Mobiglas. When at 85–90% capacity, contact the Transporter and provide your position. The Transporter will QT to collect. Do not fill the hold past 100% — you cannot collect more until offloaded.

  7. 07
    OFFLOAD AND RESUME

    When the Transporter arrives, hover close and activate the cargo grid via Alt + E. Transfer ore systematically. Once done, immediately return to your last deposit or scan for a fresh one. Minimise downtime.

    Mole pilots can connect directly to a Caterpillar or Hercules via the cargo interface for faster offloading — no EVA required when ships are properly positioned
ASTEROID MINING — ORE REFERENCE
ORE SCU VALUE/SCU BEST SITE
Agricium 4 ~14,500 aUEC CRU-L5 (rare)
Astatirium 6 ~11,800 aUEC CRU-L5
Bexanite 2 ~3,800 aUEC Yela Belt, Arial
Titanium 8 ~2,900 aUEC Widespread
Dolivine 4 ~3,500 aUEC CRU-L5, Arial
Manstone 4 ~3,200 aUEC Yela Belt

* Prices fluctuate by location and demand. Always check refinery prices before mining.

🚛

Transporter — Role Manual

HAULAGE & REFINERY OPERATIONS
OPERATIONAL
SHIP ASSIGNMENT — TRANSPORTER

Caterpillar

PRIMARY // CARGO HAULER
CARGO192 SCU CONFIG4 MODULES CREW1 (SELF) SHIELDMEDIUM
Best all-round hauler. Modular cargo bays allow carrying mixed ore loads. Internal tractor beam for easy loading from open ground. Recommended for most operations.

Hercules C2

HIGH VOLUME // FRONTIER HAULER
CARGO676 SCU CONFIGLARGE CREW1–2 SHIELDHIGH
Use for large crew ops where miners are producing heavy volume. Slower QT speed but massive capacity. Consider this if your 3 miners are running Moles.

MISC Hull C

EXTREME VOLUME // UNDOCKED ONLY
CARGO4,096 SCU CONFIGUNDOCKED CREW1–2 SHIELDLOW
Only viable at large undocked locations (CRU-L5). Cannot land at stations. High risk/reward — massive cargo but vulnerable. Best used with escort. Leave docked unless ops are at a Lagrange point.
STEP-BY-STEP HAULAGE PROTOCOL
  1. 01
    STANDBY AT REFINERY STATION

    Your primary position is at the nearest refinery station. Monitor comms and Discord. Stay logged in and ready — when a Miner calls for collection, you QT immediately. Do not start long trips away from the refinery unless all miners are off duty.

    CRU-L5 and Arial 4 both have refinery terminals. Learn both — if one gets crowded, use the other
  2. 02
    RECEIVE COLLECTION REQUEST

    A Miner will contact you with their location and ETA to offload. Record:

    > Planet/Moon location
    > Grid coordinates or landmark
    > Ore type and approximate quantity
    > Estimated time until ready

    Set a waypoint in your navigation console immediately so you can QT the moment they confirm cargo is ready.

  3. 03
    QUANTUM TRAVEL TO MINER'S LOCATION

    Plot your route and QT to the mining site. Land or hover near the Miner — if landing isn't possible, hover close (within 20m) and extend the cargo ramp. Keep engines on idle thrust to maintain position.

    Check radar before approaching — some asteroid fields have NPC pirate activity. Stay alert on final approach
  4. 04
    OPEN CARGO GRID / TRACTOR BEAM

    Open your interactions menu (Alt + E) and activate the cargo grid. Use your ship's tractor beam to pull ore from the Miner's cargo into your hold. Work systematically — fill one section of your hold before moving to the next.

    If offloading from a Mole to a Caterpillar, use the Mole's cargo connection for faster direct transfer.

    Track your cargo manifest as you load — note the ore types and volumes so you can confirm yield to the crew later
  5. 05
    CONFIRM LOAD AND DEPART

    Once the transfer is complete, confirm with the Miner and depart immediately. Do not linger at the mining site. QT back to your refinery station. Keep the crew updated on your ETA via comms.

  6. 06
    MOOR AT REFINERY TERMINAL

    Land at the station's refinery district. Dock at an available refinery terminal. The refinery interface is accessible via the terminal inside the station — not via your ship HUD. You need to physically dock and go to the refinery kiosk.

    At CRU-L5, refineries can be busy. If the kiosk queues are long, try Arial 4 or wait — don't rush the sale when prices are good
  7. 07
    SELL ORE AT REFINERY TERMINAL

    Access the refinery kiosk. Select "Sell Ore" and confirm the cargo manifest. Review the payout — note the refined value per ore type. Confirm the sale and collect aUEC to your account balance.

    Record the total sale figure — you need this to calculate crew shares (15% transport fee + 85% split 4 ways).

    Refining converts raw ore into refined materials. The refined value is always higher than raw ore. Check the conversion rate at the kiosk before selling
  8. 08
    CALCULATE AND DISTRIBUTE SHARES

    After each sale, calculate crew shares using the formula:

    TRANSPORT FEE = Total Sale × 15%
    CREW SPLIT = (Total Sale - Transport Fee) ÷ 4
    EACH MINER RECEIVES = Crew Split
    TRANSPORTER RECEIVES = Crew Split + Transport Fee

    Post the breakdown in your crew Discord channel. Distribute payment via in-game UEC transfer or record for your crew ledger.

    Keep a shared spreadsheet tracking each member's cumulative earnings across sessions
  9. 09
    RETURN TO STANDBY

    After the sale, return to your refinery station standby position. Notify the crew you are ready for the next collection run. Repeat the cycle.

    If your hold still has space and miners are still active, you can collect from multiple miners before returning — maximises efficiency per refinery run
IMPORTANT — ANTI-PIRACY PROTOCOL
  • > Never QT in a straight line — switch to decoupled mode and strafe during QT to make yourself a harder target
  • > Check radar before QT — if a ship is trailing you at range, wait it out or QT to a different location first
  • > Full cargo = high-value target — the more ore you carry, the more attractive you are to pirates. Consider: small fast runs vs. fewer big runs
  • > Hull C is a last resort — only use undocked positions when you have escort coverage
  • > Emergency beacon — if attacked and near a station, trigger the emergency beacon (Mobeiglas > Help > Emergency) for nearby friendly ships

Quick Reference

CHEAT SHEET
KEY BINDS
V — Scan mode
Alt + C — Mining mode toggle
LMB HOLD — Fire mining laser
Y — Collect ore fragment
Alt + E — Interactions menu
F — Exit ship / Recall ship
B — Inner thought (Mobeiglas)
Tab — Exit seat
PROFIT CALCULATOR

Enter your total refined sale value below to calculate crew shares:

COMMON LOCATIONS
LOCATION TYPE REFINERY
CRU-L5 Lagrange Point ✓ Yes
Arial 4 Moon ✓ Yes
Yela Moon ✗ No (sell at CRU/Arial)
Daymar Moon ✗ No (sell at CRU/Arial)